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Saturday, December 1, 2012

Introduction to Scrambled Chess Puzzles


Here, I will describe a new type of chess puzzle, which I call Scrambled Chess. This is going to be a small example puzzle; I will commence a larger series (Scrambled Sundays!) which will feature full puzzles posted biweekly. (The first one will be posted tomorrow, Dec 2nd!)

Image from http://sp.life123.com/bm.pix/scrambled-eggs1---eggs-on-plate.s600x600.jpg


Like Freeze Chess and ChessWords, I think Scrambled Chess is a good tool for visualization. In fact, they are probably even better, since they can test visualization skills in several different ways. Also, unlike Freeze Chess (which I developed independently, but are very similar to Bruce Alberston's Chess Mazes), it seems that Scrambled Chess is completely novel. They are also somewhat difficult to explain, but hopefully the example below will make the objective and rules clear.

As an introduction, here is a smaller version of one of these puzzles. (The rules / how to play is described below).



Introduction / Example Puzzle. Movement is Rook by Knight (The notation used for these puzzles will be RxN). Starting Square: A4. Target Square: B1

This is a smaller, 4x4 board (the real puzzle would be a standard 8x8 board). As you can notice, each square is inscribed with the coordinates of another square. The goal is to make piece movements that are legal for both, according to the pieces specified. 

In these puzzles, two pieces will be specified, from the choice of Knight, Bishop or Rook. The first piece dictates the movements that should be taken on the board, while these movements must correspond to legal moves in within the scrambled coordinates.

If the puzzle is Rook by Knight (This one is, as specified by RxN), this means that only Rook moves are allowed, but the correct moves are those to squares with written coordinates that correspond to a Knight move.

The goal is to go from the starting square (shown in brick red) to the target square (shown in blue), making moves that conform to the above rules.

As mentioned above, I will be posting a puzzle every other week, on Sunday (starting tomorrow). Some of these puzzles can be complex, and can be any combination of Rook, Knight, or Bishop moves (RxR, RxN, NxN, NxB, etc). Remember, the first piece dictates movement on the puzzle board, the second piece corresponds to the coordinates inscribed within each square. In this same notation, I have developed puzzles such as Rx2N; what this signifies is that the moves must be with coordinates that correspond to a two move hop of the Knight. 

In the above example, a Rx2N move would be A4-A3, since this uses the inscribed coordinates E4-D5. This corresponds to a two move route of the Knight; E4-f6-D5, or E4-c3-D5. In this particular example, however, that would be a dead end (you cannot read the target square under those conditions). 

What do you think of Scrambled Chess? Please share your thoughts by leaving a comment below!

Stay tuned for a full puzzle tomorrow!

Please hit 'Read More' for the solution to the above puzzle, explained. For now, I've suddenly got an appetite for some scrambled eggs....



The solution, explained:



Shown in Bold, Underlined is the starting square, A4 (inscribed with the coordinate e4), and in Bold, Italics is the target square, B1 (inscribed with H1). 

Starting on square a4, the player must move as a Rook would, but only to squares where the inscribed coordinates match a Knight move (from here on in shown in italics). Thus the path A4-B4-B1 is illegal, since this would correspond to E4-F3-H1, which does not match the proper movement of a Knight. Thus, starting from square A4, the only two viable choices are A4-A2 and A4-D4 (which correspond to E4-C5 and E4-F6, both legal Knight moves on a chessboard). Likewise, the path A4-B3-B1 is also illegal, because despite the fact that E4-G3-H1 is a legal path for a Knight, the move A4-B3 is not legal for a Rook.

Following the rules, the solution is A4-D4-D3-B3-B1 (Route highlighted in orange, with arrows). The corresponding path for the Knight is E4-F6-H5-G3-H1. Both routes are legal, the target square is reached, and the puzzle is solved!

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